Skip to content
Vrynthia ecosystem
Menu

Team

Five people decide how it feels

The studio is deliberately small. These are the people who own the technology; production and art teams are contracted per project and are not listed here.

Marta Kowalski

Studio Director · Engine Lead

Runs the engine team and the studio. Fifteen years in simulation and networking; wrote the deterministic core that everything else sits on.

Kraków · since 2017

Ilya Vereshchagin

Rendering Lead

Owns the render bridge and the shading model. Previously lighting TD on two large open-world productions; allergic to baked light that cannot be re-derived.

Tbilisi · since 2019

Tomás Ferreira

Pipeline TD

Built the residency compiler and the asset cooker. Keeps the gap between the editor and the render farm small enough to be invisible.

Lisbon · since 2021

Anja Novak

QA Lead

Owns closed QA distribution and the bug replay pipeline. Every report that arrives becomes a deterministic replay or it does not become anything.

Ljubljana · since 2020

Daniel Osei

Tools & Telemetry

Maintains the companion app, the telemetry gateway and the build farm scheduler. Believes a studio is only as fast as its slowest queue.

Amsterdam · since 2022

Working with us

We hire rarely and mostly from people we have shipped with before. Partner studios and QA contractors are onboarded through the same access request as developers, with an invite code from their Vrynthia producer.